Development & IT

Unity Hub

Unity Hub is a desktop application for installing Unity Editor versions, organizing development projects, adding platform modules, and managing licenses before opening projects in the appropriate Editor.

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✓ Software download·Portable·Updated October 8, 2026
DeveloperUnity Technologies Inc.
LicensePortable
File size185 MB
LanguageEnglish
Downloads50,000

Unity Hub for Managing Development Setups

Unity Hub organizes the Unity Editor installations and projects used to develop games, simulations, and interactive applications. It provides a starting point for choosing an Editor release, preparing its supporting components, and opening the project you intend to work on. Developers maintaining several projects can keep different Editor versions installed rather than forcing every project onto the same release. New users can begin with a template and then continue their work in the Editor itself. Unity Hub also brings account and license management into this setup process, helping individuals and teams prepare their development environment before editing scenes, assets, or code.

Unity Hub and the Unity Editor have separate roles, so downloading the Hub installer does not install every tool needed for development. Editor versions and optional build modules require additional downloads and disk space. For interactive installations, Arduino IDE can handle microcontroller firmware while a Unity project provides the visual application that receives hardware input. Switching an existing project to another Editor version can trigger script updates and a rebuild of its imported asset library. Keep a recoverable copy before testing that change. Unity Hub can also register an Editor already present on disk, although module management is limited to installations made through the Hub.

Benefits of Using Unity Hub

Unity Hub makes it easier to maintain several Unity projects without repeatedly reconstructing which development setup each one needs. Keeping an established Editor installation alongside a newer one lets a developer continue maintenance work while evaluating changes separately. For a team handoff, an agreed Editor version and module selection provide concrete setup details that colleagues can follow, reducing avoidable differences before project work begins. Installing only the platform components needed for a task also limits unnecessary downloads and storage use. In a classroom, templates give learners a defined starting point so instruction can focus on the project rather than repeated initialization steps. A visible list of installations helps identify which releases are still associated with local work before removing unused software. Unity Hub does not replace backups, version control, or compatibility testing, but it makes the choices surrounding those practices easier to inspect and manage from one application.

Unity Hub features

Key capabilities and highlights.

Feature 1

Multiple Editor Installations

Install and retain different Unity Editor releases on the same computer, including versions needed by existing projects. The Installs view lists registered Editors and their locations, providing a practical inventory of your development tools. Unity Hub also links to the Editor archive when a required release is not shown directly.

Feature 2

Optional Platform Modules

Add build support, language packs, and developer tools to an Editor installation according to the project's needs. Components can be selected during installation or added later to an Editor installed through Unity Hub. This lets developers expand platform support without downloading every available component at the outset of a project.

Feature 3

Local Project Registration

Add an existing project folder to the Projects list and launch it from a central view. The Hub checks whether its saved Editor version is available and offers installation or version selection when necessary. This reduces repeated folder navigation while keeping project files in their chosen location on disk.

Feature 4

Template Based Project Creation

Create new projects from packaged starting points instead of assembling the initial project structure manually. Templates provide a defined basis for subsequent work in the Editor. Unity Hub also includes a Templates area for custom templates based on your own projects, making established starting configurations available for later development tasks.

Feature 5

Repository Project Imports

Import remote projects hosted through Unity Version Control, GitHub, or GitLab into a selected local folder. Repository access depends on the relevant account, permissions, and authentication setup. Unity Hub then adds the imported project to its list, connecting the initial checkout process with opening the project for local development.

Feature 6

License Activation Management

View active Unity licenses and activate supported plans through the Hub's license settings. Available methods depend on the license type, including account-based activation and supported serial-key workflows. This gives developers a place to inspect their activation state before starting work, without confusing project files with the permissions required to use the Editor.

Feature 7

Download Progress Tracking

The Downloads panel shows active Editor downloads, installation progress, and recently completed downloads. Expand an entry to inspect additional process details or cancel pending items when your plans change. This visibility helps distinguish an installation still in progress from an Editor that is ready to open a project.

Feature 8

Project Launch Arguments

Save Unity Editor command line arguments for a project from its contextual menu. These arguments customize supported Editor startup behavior when launching that project through the Hub. Keeping the options with the project entry reduces repeated manual entry, while the effect of each argument depends on the selected Editor version.

Old versions

Browse historical releases and previous builds.

3.22.1.65535October 1, 2026
3.22.0.65535September 28, 2026
3.21.3.65535September 14, 2026
3.21.1.655352026-09-01
3.21.0.655352026-08-18
3.20.12026-08-11
3.20.02026-07-30
3.19.52026-07-10

Frequently asked questions

Common questions about Unity Hub.

Is Unity Hub the same as the Unity Editor?

No. The Hub manages installations, projects, templates, and licenses. The Editor is the separate application where you build scenes and develop the project. Install or register an Editor before opening a project for editing. [Official Hub overview](https://docs.unity.com/en-us/hub).

Which Windows versions can run the Hub?

Unity lists Windows 10 version 21H1 or later, in 64-bit editions, and Windows 11. The selected Editor and project can have additional hardware requirements beyond running the launcher. [Official installation requirements](https://docs.unity.com/en-us/hub/install-hub-win-mac).

Why is Add modules missing?

The option is available for Editors installed through the Hub. Registering an independently installed Editor with Locate does not give it the same module-management support. Unity documents reinstalling that Editor through the Hub when this capability is needed. [Official module instructions](https://docs.unity.com/en-us/hub/add-modules).

Does removing a project delete its files?

No. Remove project from list only removes the Hub entry; the project folder remains on your computer. Deleting the actual project is a separate file-system operation. [Official project management guide](https://docs.unity.com/en-us/hub/project-manage).

Do I need a Unity account and license?

Sign in with a Unity ID to use the Hub's account services. Using the Editor requires an appropriate Unity license; activation options vary by plan, and eligible users can obtain a Unity Personal license through the license settings. [Official license management guide](https://docs.unity.com/en-us/hub/manage-license).

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Download Unity Hub

Unity Hub is a desktop application for installing Unity Editor versions, organizing development projects, adding platform modules, and managing licenses before opening projects in the appropriate Editor.